Search found 5 matches

by Dayv
Tue Dec 02, 2008 10:26 pm
Forum: Rogue/NetHack
Topic: First impressions and enhancement request
Replies: 19
Views: 13723

If any sensible gestures are available, I think it would be good to add a non-doubletap one for inventory...

Sorry if it seems like I have too many nits to pick -- I really am happy to have this app.
by Dayv
Tue Dec 02, 2008 6:26 pm
Forum: Rogue/NetHack
Topic: First impressions and enhancement request
Replies: 19
Views: 13723

Checking inventory is supposed to take a turn?

Why?

It doesn't take a turn if you do it from the Commands menu, only when you double-tap the center.
by Dayv
Tue Dec 02, 2008 3:42 pm
Forum: Rogue/NetHack
Topic: Rogue bug -- throwing (and zapping) problems
Replies: 14
Views: 10086

OK, I have found a way to deliberately duplicate the behavior I seem to accidentally be triggering: double-tap the directional selection on the throw or zap commands, and the item picker will be translated into a command selection. I'm not sure how I'm registering double-taps accidentally so often -...
by Dayv
Tue Dec 02, 2008 3:23 pm
Forum: Rogue/NetHack
Topic: Rogue bug -- throwing (and zapping) problems
Replies: 14
Views: 10086

I most frequently see this when I wield the bow and then "throw" arrows. I access both commands with the gesture interface, and select the items in the submenu normally. If it tosses me into an eat menu or something, I just cancel out and try again. Notably, the arrows in starting inventory are item...
by Dayv
Tue Dec 02, 2008 12:01 pm
Forum: Rogue/NetHack
Topic: Rogue bug -- throwing (and zapping) problems
Replies: 14
Views: 10086

Rogue bug -- throwing (and zapping) problems

I have run into a bug several times now in rogue where unexpected things happen with the throw and (less frequently) zap commands... I select the direction, then the item to be thrown, and then... unexpected things happen. The wrong item may be thrown, I may be tossed into the "what would you like t...