Search found 23 matches

by Epimetreus
Fri May 10, 2019 9:49 am
Forum: General Discussion
Topic: V5 (5th Edition of Vampire: the Masquerade)
Replies: 7
Views: 1290

Re: V5 (5th Edition of Vampire: the Masquerade)

I think I neglected to post my most recent solution: Parameter #1 is the number of regular dice Parameter #2 is the number of Hunger dice @1←#1Kd10@. @2←#2Rd10@. @3←count10(@1). @4←count10(@2). @5←count6(@1,@2) + count7(@1,@2) + count8(@1,@2) + count9(@1,@2). @6←(@3 + @4). @7 ←sum(@5,@6 × 2) - (@6%2...
by Epimetreus
Thu Apr 25, 2019 9:51 am
Forum: General Discussion
Topic: V5 (5th Edition of Vampire: the Masquerade)
Replies: 7
Views: 1290

Re: V5 (5th Edition of Vampire: the Masquerade)

Did you have any luck?
by Epimetreus
Fri Mar 29, 2019 9:31 am
Forum: General Discussion
Topic: V5 (5th Edition of Vampire: the Masquerade)
Replies: 7
Views: 1290

Re: V5 (5th Edition of Vampire: the Masquerade)

Haven't been able to mess with your script yet. The script editor on iPhone is indeed a pain. It took me forever to get that script in and properly debugged. However: If you have an external keyboard (I have a Bluetooth kbd for my iPad), it becomes much easier. Also, in the latest beta, import of ga...
by Epimetreus
Thu Mar 28, 2019 7:52 pm
Forum: General Discussion
Topic: V5 (5th Edition of Vampire: the Masquerade)
Replies: 7
Views: 1290

Re: V5 (5th Edition of Vampire: the Masquerade)

I’d be happy to help, if I can. What are you trying to do next?
by Epimetreus
Wed Mar 20, 2019 2:06 pm
Forum: General Discussion
Topic: V5 (5th Edition of Vampire: the Masquerade)
Replies: 7
Views: 1290

V5 (5th Edition of Vampire: the Masquerade)

It’s been so long, I can barely remember how to script... In honor of the new Testflight dN+1 release today, I'm posting to see if anyone still paying attention has thought about this yet. Rolls are all d10, with a combination of regular and Hunger dice. Example: PC has a 5 die pool, her Hunger is 2...
by Epimetreus
Wed Jun 21, 2017 11:01 am
Forum: Bugs and Issues
Topic: Dicenomicon crashes when editing a formula
Replies: 2
Views: 1547

Re: Dicenomicon crashes when editing a formula

I get the same crash on an iPhone 7 running iOS 10.3.2.
by Epimetreus
Mon Jun 19, 2017 7:10 pm
Forum: General Discussion
Topic: Dicenomicon+1
Replies: 12
Views: 8928

Re: Dicenomicon+1

Not for very much longer, unless the developer does something about it.
I'm willing to pay for an updated version!
by Epimetreus
Fri Apr 28, 2017 11:01 am
Forum: General Discussion
Topic: Dicenomicon+1
Replies: 12
Views: 8928

Re: Dicenomicon+1

It's been a month; no answer.

Are there any plans to issue a 64-bit implementation before Apple kills all 32-bit apps?

Thanks for your response.
by Epimetreus
Tue Mar 28, 2017 1:10 pm
Forum: General Discussion
Topic: Dicenomicon+1
Replies: 12
Views: 8928

Re: Dicenomicon+1

Any update on this / are you still looking for testers?

I've been using Dicenomicon almost since the beginning, and I'd be happy to help.

Note that Apple is soon going to stop supporting 32-bit apps...
by Epimetreus
Thu Jan 14, 2016 1:30 pm
Forum: Scripting and Macros
Topic: Fate/Fudge dice - custom script for separate color die results
Replies: 5
Views: 2819

Re: Fate/Fudge dice - custom script for separate color die results

Beautiful! Just what I was looking for. Thank you!
by Epimetreus
Wed Jan 06, 2016 1:37 pm
Forum: Scripting and Macros
Topic: Fate/Fudge dice - custom script for separate color die results
Replies: 5
Views: 2819

Re: Fate/Fudge dice - custom script for separate color die results

OK, I figured out a way to do it. This works in all my tests so far. For Weapon Rating 2 (rolling 2 red dF, 2 yellow dF), where I want to know the total result and also how many red dice had pluses: @1 <- 1RdF. @2 <- 1RdF. @3 <- 2YdF. "Total " + (@1 + @2 + @3) + "Shifts " + (count1(@1) + count1(@2))...
by Epimetreus
Wed Jan 06, 2016 12:06 am
Forum: Scripting and Macros
Topic: Fate/Fudge dice - custom script for separate color die results
Replies: 5
Views: 2819

Re: Fate/Fudge dice - custom script for separate color die results

OK, I've got something that's partially working. For "Weapon 2" (2 red dF and 2 yellow dF) @1 <- 2RdF>0. @2 <- 2YdF. @3 <- @1. "Total: " + (@1 + @2) + "Shifts: " + @3 This is not right, but it's closer than nothing, which is what I had before. What I want to get is: * Total (of the pluses and minuse...
by Epimetreus
Tue Jan 05, 2016 1:11 pm
Forum: Scripting and Macros
Topic: Fate/Fudge dice - custom script for separate color die results
Replies: 5
Views: 2819

Fate/Fudge dice - custom script for separate color die results

Hi. I'm using a rule option from the Fate System Toolkit (p. 72) called Red & Blue Dice. The way it works is that instead of using extra shifts to represent Weapon ratings 1-4 or Armor ratings 1-3, you use red dice for weapons on attack rolls and blue dice for armor on defense rolls. If you tie or s...
by Epimetreus
Thu Dec 20, 2012 10:03 am
Forum: General Discussion
Topic: "Active" Character Sheets
Replies: 4
Views: 3711

Re: "Active" Character Sheets

Will there be some way for us to submit character sheet information for other games to you, for eventual inclusion?

(Of course, user customization would be awesome. If we could share them with others, even more fantastic.)
by Epimetreus
Thu Aug 18, 2011 6:11 pm
Forum: General Discussion
Topic: What's everybody playing?
Replies: 81
Views: 60458

Re: What's everybody playing?

Lonewolf wrote:Savage Worlds
Traveller
Both easy systems that are unsupported :cry:
There are scripts for Savage Worlds rolls in the forums - just search.

Here's one:

Code: Select all

@1 <- Bd+4 \/ Rd+6.
if @1 = 1 then "Crit Fail" else @1 end
That rolls a blue d4 and a red wild d6.