Search found 18 matches

by Epimetreus
Wed Jun 21, 2017 11:01 am
Forum: Bugs and Issues
Topic: Dicenomicon crashes when editing a formula
Replies: 2
Views: 255

Re: Dicenomicon crashes when editing a formula

I get the same crash on an iPhone 7 running iOS 10.3.2.
by Epimetreus
Mon Jun 19, 2017 7:10 pm
Forum: General Discussion
Topic: Dicenomicon+1
Replies: 12
Views: 2122

Re: Dicenomicon+1

Not for very much longer, unless the developer does something about it.
I'm willing to pay for an updated version!
by Epimetreus
Fri Apr 28, 2017 11:01 am
Forum: General Discussion
Topic: Dicenomicon+1
Replies: 12
Views: 2122

Re: Dicenomicon+1

It's been a month; no answer.

Are there any plans to issue a 64-bit implementation before Apple kills all 32-bit apps?

Thanks for your response.
by Epimetreus
Tue Mar 28, 2017 1:10 pm
Forum: General Discussion
Topic: Dicenomicon+1
Replies: 12
Views: 2122

Re: Dicenomicon+1

Any update on this / are you still looking for testers?

I've been using Dicenomicon almost since the beginning, and I'd be happy to help.

Note that Apple is soon going to stop supporting 32-bit apps...
by Epimetreus
Thu Jan 14, 2016 1:30 pm
Forum: Scripting and Macros
Topic: Fate/Fudge dice - custom script for separate color die results
Replies: 5
Views: 832

Re: Fate/Fudge dice - custom script for separate color die results

Beautiful! Just what I was looking for. Thank you!
by Epimetreus
Wed Jan 06, 2016 1:37 pm
Forum: Scripting and Macros
Topic: Fate/Fudge dice - custom script for separate color die results
Replies: 5
Views: 832

Re: Fate/Fudge dice - custom script for separate color die results

OK, I figured out a way to do it. This works in all my tests so far. For Weapon Rating 2 (rolling 2 red dF, 2 yellow dF), where I want to know the total result and also how many red dice had pluses: @1 <- 1RdF. @2 <- 1RdF. @3 <- 2YdF. "Total " + (@1 + @2 + @3) + "Shifts " + (count1(@1) + count1(@2))...
by Epimetreus
Wed Jan 06, 2016 12:06 am
Forum: Scripting and Macros
Topic: Fate/Fudge dice - custom script for separate color die results
Replies: 5
Views: 832

Re: Fate/Fudge dice - custom script for separate color die results

OK, I've got something that's partially working. For "Weapon 2" (2 red dF and 2 yellow dF) @1 <- 2RdF>0. @2 <- 2YdF. @3 <- @1. "Total: " + (@1 + @2) + "Shifts: " + @3 This is not right, but it's closer than nothing, which is what I had before. What I want to get is: * Total (of the pluses and minuse...
by Epimetreus
Tue Jan 05, 2016 1:11 pm
Forum: Scripting and Macros
Topic: Fate/Fudge dice - custom script for separate color die results
Replies: 5
Views: 832

Fate/Fudge dice - custom script for separate color die results

Hi. I'm using a rule option from the Fate System Toolkit (p. 72) called Red & Blue Dice. The way it works is that instead of using extra shifts to represent Weapon ratings 1-4 or Armor ratings 1-3, you use red dice for weapons on attack rolls and blue dice for armor on defense rolls. If you tie or s...
by Epimetreus
Thu Dec 20, 2012 10:03 am
Forum: General Discussion
Topic: "Active" Character Sheets
Replies: 4
Views: 2222

Re: "Active" Character Sheets

Will there be some way for us to submit character sheet information for other games to you, for eventual inclusion?

(Of course, user customization would be awesome. If we could share them with others, even more fantastic.)
by Epimetreus
Thu Aug 18, 2011 6:11 pm
Forum: General Discussion
Topic: What's everybody playing?
Replies: 81
Views: 33415

Re: What's everybody playing?

Lonewolf wrote:Savage Worlds
Traveller
Both easy systems that are unsupported :cry:
There are scripts for Savage Worlds rolls in the forums - just search.

Here's one:

Code: Select all

@1 <- Bd+4 \/ Rd+6.
if @1 = 1 then "Crit Fail" else @1 end
That rolls a blue d4 and a red wild d6.
by Epimetreus
Sat Mar 12, 2011 2:25 pm
Forum: General Discussion
Topic: Setting a die to a specific number
Replies: 2
Views: 1008

Re: Setting a die to a specific number

I see. Sounds thorny! Maybe for version 3.5... :)
by Epimetreus
Fri Mar 11, 2011 5:42 pm
Forum: General Discussion
Topic: Setting a die to a specific number
Replies: 2
Views: 1008

Setting a die to a specific number

Is there a method of setting a die to a specific number either before or after a roll? There are three instances in the One Roll Engine where this would be useful. 1. Hard dice are automatic 10s on a d10, and can be combined with regular dice in a roll. 2. Wiggle dice are set to a desired number aft...
by Epimetreus
Wed Jan 05, 2011 7:44 pm
Forum: General Discussion
Topic: "Active Backgrounds" in The Dicenomicon 3.0 Sneak Peek
Replies: 5
Views: 1947

Re: "Active Backgrounds" in The Dicenomicon 3.0 Sneak Peek

Ack. I want an iPad even more now.
This looks fantastic!
by Epimetreus
Tue Jan 04, 2011 10:14 am
Forum: General Discussion
Topic: If statements and rolls that compare dice
Replies: 5
Views: 1899

Re: If statements and rolls that compare dice

It's working now - maybe my testing was faulty. Usually one -doesn't- want to roll critical failures... I needed to roll a long time to get one for each die type. Thanks for the code!

If you get a Savage Worlds character sheet together, please post it.
by Epimetreus
Mon Jan 03, 2011 10:06 pm
Forum: General Discussion
Topic: If statements and rolls that compare dice
Replies: 5
Views: 1899

Re: If statements and rolls that compare dice

Thanks! But ... based on my testing, that code produces a "FAIL" message when the d6 rolls 1, regardless of what the d4 rolls... I only want to show "FAIL" when both dice have rolled 1. I've just tried this: @1 <- d+4. @2 <- d+6. if (@1 =1 /\ @2 = 1) then "Crit Fail" else @1 \/ @2 end This runs, and...