Search found 10 matches
- Thu Nov 18, 2010 9:18 am
- Forum: General Discussion
- Topic: 2.6 bug reports and feature requests
- Replies: 23
- Views: 10817
Re: 2.6 bug reports and feature requests
New bug with the 3.5 1.1 sheet. I input my stats, but the Dex mod does not calculate correctly. I have dex 20, and it says Dex Modifier is 5 (correct), but then current Dex Mod is listed as 0. This does not happen with Strength. I double checked my armor, made sure it wasn't the Max Dex Mod that was...
- Fri Oct 01, 2010 12:57 pm
- Forum: General Discussion
- Topic: Dice Type Based on Skill
- Replies: 24
- Views: 10105
Re: Dice Type Based on Skill
Wow Jazzman, way to take my crappy character sheet and turn it into a refined piece of work!I'm very impressed.
You should try your hand at the 3.5 sheet. Doesn't work right for me
You should try your hand at the 3.5 sheet. Doesn't work right for me

- Thu Sep 30, 2010 6:33 pm
- Forum: General Discussion
- Topic: 2.6 bug reports and feature requests
- Replies: 23
- Views: 10817
Re: 2.6 bug reports and feature requests
Can I put a bug request for the 3.5 sheet? The initiative roll is not taking my dex into account. I have a +4 dex, so my init should be +4, but it's not. As for feature requests: When making an attack roll, it asks for the target AC, but the DM doesn't give it. It would be nice to see the final resu...
- Wed Jun 16, 2010 12:07 pm
- Forum: General Discussion
- Topic: Dice Type Based on Skill
- Replies: 24
- Views: 10105
Re: Dice Type Based on Skill
One more tweak to share with the formula code. If you have a skill that's at level 0, I've got it to roll the unskilled check. <formula> @SKILL ← @SKILLS[#1]. @1 ← (4,6,8,10,12)[ @SKILL["Level"] ]. @2 ← (6,6,6,6,6)[ @SKILL["Level"] ]. @ROLL ← IF @SKILL["Level"] = 0 THEN "1Gd+4 - 2 \/ 1d+6 - 2" ELSE...
- Thu Jun 10, 2010 1:33 pm
- Forum: General Discussion
- Topic: Dice Type Based on Skill
- Replies: 24
- Views: 10105
Re: Dice Type Based on Skill
Then for my other rolls, I use favorite rolls. I have
Unskilled, d+4 - 2 v Rd+6 - 2
Damage, d+8 + d+6
Raise Damage, d+8 + d+6 + d+6
At some point, I'll edit the sheet to include a place to add damage to weapons, so you can just click on the weapon name to roll damage.
Unskilled, d+4 - 2 v Rd+6 - 2
Damage, d+8 + d+6
Raise Damage, d+8 + d+6 + d+6
At some point, I'll edit the sheet to include a place to add damage to weapons, so you can just click on the weapon name to roll damage.
- Thu Jun 10, 2010 1:13 pm
- Forum: General Discussion
- Topic: Dice Type Based on Skill
- Replies: 24
- Views: 10105
Re: Dice Type Based on Skill
So sorry! I haven't been checking this forum since I figured it out. Here's my character sheet for Savage Worlds. This is specifically for Deadlands, but I think it'll work for most Savage Worlds games. I'm now embarking on making a comprehensive 3.5 D&D sheet... http://www.2shared.com/document/HMij...
- Mon Mar 29, 2010 6:10 pm
- Forum: General Discussion
- Topic: Dice Type Based on Skill
- Replies: 24
- Views: 10105
Re: Dice Type Based on Skill
Wonderful! Thank you, that returned my circles. Now next problem... When I click on a skill, it rolls 2d8, no mater what. Looking at the history, it says: @1 ← (4, 6, 8, 10, 12)[@SKILLS["level"]]. @2 ← (6, 6, 6, 6, 6)[@SKILLS["level"]]. :next:("", "1d+" - @1 - "\/ 1d+" - @2). ":next:"; = :next: d+0 ...
- Mon Mar 29, 2010 5:41 pm
- Forum: General Discussion
- Topic: Dice Type Based on Skill
- Replies: 24
- Views: 10105
Re: Dice Type Based on Skill
Ok... now I'm really confused. I replaced <formula> if @SKILL["level"] = 1 then 1d+4 \/ 1d+6 elseif @SKILL["level"] = 2 then 1d+6 \/ 1d+6 elseif @SKILL["level"] = 3 then 1d+8 \/ 1d+6 elseif @SKILL["level"] = 4 then 1d+10 \/ 1d+6 elseif @SKILL["level"] = 5 then 1d+12 \/ 1d+6 end </formula> With your ...
- Sat Mar 27, 2010 1:50 pm
- Forum: General Discussion
- Topic: Dice Type Based on Skill
- Replies: 24
- Views: 10105
Re: Dice Type Based on Skill
To add a little bit of info, my skill levels are entered in the character sheet xml as <variable id="SKILLS" kind="list" records="skills" title="Skills" height="24"> <string>Name=Guts|Level=0</string> <string>Name=Healing|Level=0</string> </variable> And then the actual skill level is edited in the ...
- Sat Mar 27, 2010 1:49 pm
- Forum: General Discussion
- Topic: Dice Type Based on Skill
- Replies: 24
- Views: 10105
Dice Type Based on Skill
Forgive this possibly easy and already answered (I looked, I really did!) question. I'm playing a Savage Worlds system game, and depending on your skill level, you roll a certain dice type. So if you have one point in the skill, you roll a d4, 2 and you roll a d6, etc. I'm trying to add a formula to...