Search found 10 matches

by Taharka
Thu Nov 18, 2010 9:18 am
Forum: General Discussion
Topic: 2.6 bug reports and feature requests
Replies: 23
Views: 10760

Re: 2.6 bug reports and feature requests

New bug with the 3.5 1.1 sheet. I input my stats, but the Dex mod does not calculate correctly. I have dex 20, and it says Dex Modifier is 5 (correct), but then current Dex Mod is listed as 0. This does not happen with Strength. I double checked my armor, made sure it wasn't the Max Dex Mod that was...
by Taharka
Fri Oct 01, 2010 12:57 pm
Forum: General Discussion
Topic: Dice Type Based on Skill
Replies: 24
Views: 10092

Re: Dice Type Based on Skill

Wow Jazzman, way to take my crappy character sheet and turn it into a refined piece of work!I'm very impressed.
You should try your hand at the 3.5 sheet. Doesn't work right for me :-)
by Taharka
Thu Sep 30, 2010 6:33 pm
Forum: General Discussion
Topic: 2.6 bug reports and feature requests
Replies: 23
Views: 10760

Re: 2.6 bug reports and feature requests

Can I put a bug request for the 3.5 sheet? The initiative roll is not taking my dex into account. I have a +4 dex, so my init should be +4, but it's not. As for feature requests: When making an attack roll, it asks for the target AC, but the DM doesn't give it. It would be nice to see the final resu...
by Taharka
Wed Jun 16, 2010 12:07 pm
Forum: General Discussion
Topic: Dice Type Based on Skill
Replies: 24
Views: 10092

Re: Dice Type Based on Skill

One more tweak to share with the formula code. If you have a skill that's at level 0, I've got it to roll the unskilled check. <formula> @SKILL ← @SKILLS[#1]. @1 ← (4,6,8,10,12)[ @SKILL["Level"] ]. @2 ← (6,6,6,6,6)[ @SKILL["Level"] ]. @ROLL ← IF @SKILL["Level"] = 0 THEN "1Gd+4 - 2 \/ 1d+6 - 2" ELSE...
by Taharka
Thu Jun 10, 2010 1:33 pm
Forum: General Discussion
Topic: Dice Type Based on Skill
Replies: 24
Views: 10092

Re: Dice Type Based on Skill

Then for my other rolls, I use favorite rolls. I have
Unskilled, d+4 - 2 v Rd+6 - 2
Damage, d+8 + d+6
Raise Damage, d+8 + d+6 + d+6

At some point, I'll edit the sheet to include a place to add damage to weapons, so you can just click on the weapon name to roll damage.
by Taharka
Thu Jun 10, 2010 1:13 pm
Forum: General Discussion
Topic: Dice Type Based on Skill
Replies: 24
Views: 10092

Re: Dice Type Based on Skill

So sorry! I haven't been checking this forum since I figured it out. Here's my character sheet for Savage Worlds. This is specifically for Deadlands, but I think it'll work for most Savage Worlds games. I'm now embarking on making a comprehensive 3.5 D&D sheet... http://www.2shared.com/document/HMij...
by Taharka
Mon Mar 29, 2010 6:10 pm
Forum: General Discussion
Topic: Dice Type Based on Skill
Replies: 24
Views: 10092

Re: Dice Type Based on Skill

Wonderful! Thank you, that returned my circles. Now next problem... When I click on a skill, it rolls 2d8, no mater what. Looking at the history, it says: @1 ← (4, 6, 8, 10, 12)[@SKILLS["level"]]. @2 ← (6, 6, 6, 6, 6)[@SKILLS["level"]]. :next:("", "1d+" - @1 - "\/ 1d+" - @2). ":next:"; = :next: d+0 ...
by Taharka
Mon Mar 29, 2010 5:41 pm
Forum: General Discussion
Topic: Dice Type Based on Skill
Replies: 24
Views: 10092

Re: Dice Type Based on Skill

Ok... now I'm really confused. I replaced <formula> if @SKILL["level"] = 1 then 1d+4 \/ 1d+6 elseif @SKILL["level"] = 2 then 1d+6 \/ 1d+6 elseif @SKILL["level"] = 3 then 1d+8 \/ 1d+6 elseif @SKILL["level"] = 4 then 1d+10 \/ 1d+6 elseif @SKILL["level"] = 5 then 1d+12 \/ 1d+6 end </formula> With your ...
by Taharka
Sat Mar 27, 2010 1:50 pm
Forum: General Discussion
Topic: Dice Type Based on Skill
Replies: 24
Views: 10092

Re: Dice Type Based on Skill

To add a little bit of info, my skill levels are entered in the character sheet xml as <variable id="SKILLS" kind="list" records="skills" title="Skills" height="24"> <string>Name=Guts|Level=0</string> <string>Name=Healing|Level=0</string> </variable> And then the actual skill level is edited in the ...
by Taharka
Sat Mar 27, 2010 1:49 pm
Forum: General Discussion
Topic: Dice Type Based on Skill
Replies: 24
Views: 10092

Dice Type Based on Skill

Forgive this possibly easy and already answered (I looked, I really did!) question. I'm playing a Savage Worlds system game, and depending on your skill level, you roll a certain dice type. So if you have one point in the skill, you roll a d4, 2 and you roll a d6, etc. I'm trying to add a formula to...