Search found 1445 matches

by gandreas
Fri Mar 01, 2013 3:10 pm
Forum: General Discussion
Topic: Crash after game room selection in 3.1.2
Replies: 7
Views: 3721

Re: Crash after game room selection in 3.1.2

The problem isn't the multiple tab panes, it is the icons on the tab panes.

So if you create a character sheet that uses multiple panes, for now just make sure that it doesn't include an "icon" attribute and you'll be good.
by gandreas
Mon Feb 25, 2013 6:13 pm
Forum: General Discussion
Topic: Crash when Upgrading to 3.1.2
Replies: 5
Views: 8359

Re: Crash when Upgrading to 3.1.2

I've got an update ready to go.

Of course, today is a day that the AppStore uploading process does not want to work: "Apple's web service operation was not successful"
by gandreas
Mon Feb 25, 2013 3:17 pm
Forum: General Discussion
Topic: Crash when Upgrading to 3.1.2
Replies: 5
Views: 8359

Re: Crash when Upgrading to 3.1.2

If you have already updated to 3.1.2 and it crashes at startup (because a game/character sheet is selected that has the multiple tab panes), you currently have fewer options. 1) You can remove the app from the device, wiping it clean and proceed as per the previous message 2) You can download a copy...
by gandreas
Mon Feb 25, 2013 3:11 pm
Forum: General Discussion
Topic: Crash when Upgrading to 3.1.2
Replies: 5
Views: 8359

Re: Do Not Upgrade to 3.1.2

If you haven't upgraded to 3.1.2, make sure to select "None" for the current game (character sheet) before you update. If you did this, or just purchased a new copy of The Dicenomicon (or,out of desperation, wiped it entirely from your device and re-downloaded), before you select any of the game sys...
by gandreas
Mon Feb 25, 2013 3:08 pm
Forum: General Discussion
Topic: Crash 3.1.2
Replies: 7
Views: 3426

Re: Crash 3.1.2

I've got a workaround for you. Download the following file: https://dl.dropbox.com/u/71437448/NoIconCharSheets.zip Uncompress the file - this will produce a bunch of character sheet xml files. Connect your device to iTunes and in the Apps panel scroll down to "File Sharing" Select "Dicenomicon" in A...
by gandreas
Mon Feb 25, 2013 1:08 pm
Forum: General Discussion
Topic: Crash when Upgrading to 3.1.2
Replies: 5
Views: 8359

Crash when Upgrading to 3.1.2

A file has gotten corrupted between my source hard drive and the version that gets downloaded from the AppStore (the one containing the new "glyphs" used in various places). Until I can resolve what is going on here, do not upgrade to 3.1.2. If you do upgrade (and can still launch the app), Do not c...
by gandreas
Mon Feb 25, 2013 1:06 pm
Forum: General Discussion
Topic: Crash 3.1.2
Replies: 7
Views: 3426

Re: Crash 3.1.2

So as it turns out, one of the files in the download from the AppStore appears to be corrupted. Still trying to track down why/how exactly it is, and what sort of work around can be done.
by gandreas
Mon Feb 25, 2013 12:36 pm
Forum: General Discussion
Topic: Crash 3.1.2
Replies: 7
Views: 3426

Re: Crash 3.1.2

This is not good.

The binary that I build locally works fine when installed.

What should be the identical binary downloaded from the AppStore crashes.
by gandreas
Mon Feb 25, 2013 11:45 am
Forum: General Discussion
Topic: Crash 3.1.2
Replies: 7
Views: 3426

Re: Crash 3.1.2

I can tell where it is crashing, but I've yet to figure out why it would crash. Can you try the following: i > Help > lorc Glyphs > tap the magnifier glass at the top right. If it doesn't crash, scroll through it all the way to the end and see if it crashes. If it does, try to remember what the last...
by gandreas
Mon Feb 25, 2013 11:42 am
Forum: General Discussion
Topic: Crash after game room selection in 3.1.2
Replies: 7
Views: 3721

Re: Crash after game room selection in 3.1.2

I'm investigating this - see the other "crash in 3.1.2" thread for more details
by gandreas
Tue Feb 05, 2013 12:35 pm
Forum: General Discussion
Topic: "Active" Character Sheets
Replies: 4
Views: 3710

Re: "Active" Character Sheets

XML character sheets will continue to be supported (and while their visual component can be superseded by active character sheets, they are actually still required for them, since the xml based character sheet provides all the information about rolls, character stats, ability/properties, etc...)
by gandreas
Fri Feb 01, 2013 2:54 pm
Forum: General Discussion
Topic: "Step" Dice
Replies: 1
Views: 1695

"Step" Dice

So as should be apparent by anybody attempting to use The Dicenomicon with a game that uses "dice steps" (where for level 1 you may role d4, level 2 is d6, level 3 is d8, level 4 is d10, etc...) there are a number of different approaches to deal with this, mostly centered around using :next:(). Unfo...
by gandreas
Wed Jan 23, 2013 5:48 pm
Forum: General Discussion
Topic: Dice customisation (help!)
Replies: 7
Views: 4414

Re: Dice customisation (help!)

http://the.dicenomicon.com/beta/Descent.png This uses a couple not-so-well-know as well as some new features in the upcoming 3.1.2 release: - Easier to make custom dice with multiple "areas" on the face (new) - Easier reusable "glyphs" (new) - Custom tints for custom dice - you can't quite see the ...
by gandreas
Mon Jan 14, 2013 3:35 pm
Forum: General Discussion
Topic: Ordo Dicenomicon
Replies: 7
Views: 13720

Re: Ordo Dicenomicon

For now I've put the PDF up using DropBox:

<https://dl.dropbox.com/u/71437448/Ordo% ... omicon.pdf>
by gandreas
Mon Jan 14, 2013 12:55 pm
Forum: General Discussion
Topic: Upcoming release plans
Replies: 0
Views: 2222

Upcoming release plans

Due to a number of important outstanding bug fixes, I've split the next release into a "minor" and "major" portion. The minor portion "3.1.2" is (hopefully) ready to go, depending on what is found during testing. It includes: - a bunch of bug fixes - support for iPhone 5 screen size - some major enh...