Search found 109 matches

by Tektat04
Mon Dec 01, 2008 5:04 pm
Forum: General Discussion
Topic: Formula for Heavy Gear
Replies: 17
Views: 8238

Oops. I just spotted that the first line of my code is not correct. It should read: @1 <- #1d6@. So far not luck at getting no skill roll to work as part of the normal skill roll. The problem is that it is a completely different way of rolling the dice. When rolling a skill 0 you roll 2d6 and take t...
by Tektat04
Thu Nov 06, 2008 8:17 pm
Forum: General Discussion
Topic: Formula for Heavy Gear
Replies: 17
Views: 8238

I forgot to say how the system works. Roll a number of d6 equal to the skill level and pick the highest one. If more than one 6 is rolled than every extra 6 give a +1 to the roll. If all the dice come up as 1 then it is an automatic fumble. There is also a +/- component that gets added on to the res...
by Tektat04
Thu Nov 06, 2008 7:44 pm
Forum: General Discussion
Topic: Minor bugs in 1.2
Replies: 2
Views: 2414

Minor bugs in 1.2

Here are some minor bugs I have found in Dicenomicon 1.2.

d7 has a face lable 14.

d9 has a face lable 18.

Formula specified color only works when dice color set to mixed.

Thank for the great app.

Steph
by Tektat04
Thu Nov 06, 2008 7:27 pm
Forum: General Discussion
Topic: Formula for Heavy Gear
Replies: 17
Views: 8238

Formula for Heavy Gear

Thanks for the wonderfull app. For the first time I have a dice rolling program that does the Heavy Gear dice rolling method by dp9.com . It took a bit of programing, but it works. Here is the code for thoes intrested: @1 <1d6>= 0. if 1 = sum(high1(@1)) then "Fumble" else if 6 = sum(high1(@1)) then ...