Search found 109 matches

by Tektat04
Sat Jun 05, 2010 8:02 am
Forum: General Discussion
Topic: Formula for Heavy Gear
Replies: 17
Views: 8238

Re: Formula for Heavy Gear

Thanks for the great formula for Dream Pod 9 games. Please let me know how your game turned out. In case you are not aware, the formulas does handle a skill of 0, just roll a single 1/2 die. That is what the HGR macro is for (thanks to gandreas for that one). I should write up an article for Aurora...
by Tektat04
Sat Jun 05, 2010 5:08 am
Forum: General Discussion
Topic: Alternative to elif in global functions
Replies: 2
Views: 1458

Re: Alternative to elif in global functions

There is something wrong with the elif under certain conditions. If there is no local variable defined in the formula or function before an If then elfi then else statement the formula or function will not validate using the web editor. In the built in editor inserting an elif just breaks the formul...
by Tektat04
Fri May 28, 2010 10:21 pm
Forum: General Discussion
Topic: Should be a simple formula but...
Replies: 6
Views: 2837

Re: Should be a simple formula but...

The first line of your code should read:

Code: Select all

@1 <- d20.
The "." at the end is very important, it closes the definition of @1.
by Tektat04
Tue May 18, 2010 8:12 pm
Forum: General Discussion
Topic: Some Supposedly Simple "Shot Matrix" combat results
Replies: 2
Views: 1516

Re: Some Supposedly Simple "Shot Matrix" combat results

Not to hard. Here a simple code you can modify for your use. This is a modified version of my Twilight:2013 hit list. Just replace the text portion with your own. Each list is a row in your matrix. @1 <- 1dO6. @2 <- 1dG6. if @1 = 1 then ("Hand", "Wrist", "Elbow", "Forearm", "Shoulder", "Upper arm")[...
by Tektat04
Mon Mar 29, 2010 2:05 pm
Forum: General Discussion
Topic: Bug Report?
Replies: 9
Views: 3282

Re: Bug Report?

Found a very minor bug.

When changing game room to one with a different UI, the UI does not change until the app is closed then re-started.

This does not affect to use of the app. This is just a FYI. Please do not hold up an update just to solve this bug.
by Tektat04
Mon Mar 15, 2010 9:56 pm
Forum: General Discussion
Topic: The Dicenomicon and White Wolf games
Replies: 49
Views: 28675

Re: The Dicenomicon and White Wolf games

gandreas wrote:Apparently I'm the only one who isn't playing Exalted...
Your are not alone. I don't play Exalted either.
by Tektat04
Thu Mar 11, 2010 4:33 pm
Forum: General Discussion
Topic: The Dicenomicon and White Wolf games
Replies: 49
Views: 28675

Re: The Dicenomicon and White Wolf games

Hmmm I've been following the instructions for this app and im having difficulty making exalted rolls :( Wondered if you could help me out? As I'm playing exalted system i need 10's to count at two success and also make sure that 1's DONT cancel a success. Im using 10dXX7 at the moment and I cant se...
by Tektat04
Fri Jan 29, 2010 12:08 pm
Forum: General Discussion
Topic: Text Dice...
Replies: 4
Views: 2108

Re: Text Dice...

Okay, so then adding text dice to the speed bar isn't supported in the current version, right? It's supported. Setting -> Customize -> Dice Bar -> srcoll to bottom and press "+". A d6 will appear at the bottom of the list, double tap on it to the edit screen, delete the d6 then follow the direction...
by Tektat04
Wed Dec 30, 2009 6:04 pm
Forum: General Discussion
Topic: Formula for Heavy Gear
Replies: 17
Views: 8238

Re: Formula for Heavy Gear

Updates on the formulas I use for Heavy Gear. Global Function: DP9D6() @DICE <- unpack(#1). @HIGHD <- sum(high1(@DICE)). if @HIGHD = 6 then 5 + count6(@DICE) else @HIGHD end This fuction is used to get the result of the dice rolled. It has only one parameter that needs the PACK() function to insert ...
by Tektat04
Tue Dec 29, 2009 9:19 pm
Forum: General Discussion
Topic: Saving formulas, global function and roll macros
Replies: 0
Views: 1344

Saving formulas, global function and roll macros

How can they be save offline like the dice so that we can re-upload or share them without having to copy and paste? I have a lot of formula and global function that I would like to add to the Roll Database for all to enjoy. I do have the permission form Dream Pod 9 and 93 Games Studio for their resp...
by Tektat04
Tue Dec 29, 2009 12:01 pm
Forum: General Discussion
Topic: The AT-43 challenge
Replies: 4
Views: 2224

Re: The AT-43 challenge

AT-43 with re-roll. This is a 2 formula setup using the global function and roll macro presented above. The new main formula is: #6 <- @AT43URT(#2 - #3). @RESULT <- #1dAT#6. if #4 = 0 then @RESULT - "/" - #1 elif @RESULT = #1 then @RESULT - "/" - #1 else :next:("\-Re-rolling", "ReRoll", #1, #6, @RES...
by Tektat04
Tue Dec 29, 2009 9:15 am
Forum: General Discussion
Topic: The AT-43 challenge
Replies: 4
Views: 2224

Re: The AT-43 challenge

It works wonderfully! My thanks! Be you truly a human, or are you a bot, perfectly coded by gandreas to resolve all our silly questions? :wink: Human, definitely. :wink: But my GF will argue for a bot when I sink my teeth into a puzzle. :roll: I'm working on your re-roll chalenge. For now you can m...
by Tektat04
Mon Dec 28, 2009 8:25 am
Forum: General Discussion
Topic: The AT-43 challenge
Replies: 4
Views: 2224

Re: The AT-43 challenge

Your challenge is answered. :wink: This is a 3 part solution, a roll macro, a global fuction and a furmula to tie them all together. First the roll macro: Name: AT Description: AT-43 Default Dice Size: 6 Color: Black Has Target Number: Yes Default Target: 3 Action Based Opens: No Action 1 If: face<t...
by Tektat04
Thu Dec 24, 2009 7:59 am
Forum: General Discussion
Topic: Help totalling some rolls
Replies: 2
Views: 1601

Re: Help totalling some rolls

Here you go. @MH <- Rd20. @OH <- Rd20. @QUARRY <- if @MH > 18 then 16 elif @OH > 18 then 16 else 2Gd8 end. @MHD <- if @MH > 18 then 3Bd6 + 21 else 2Gd4 + 13 end. @OHD <- if @OH > 18 then 3Bd6 + 21 else 2Gd4+ 13 end. "\-MH" + @MH, if @MH > 18 then @MHD + "Crit" else @MHD end, "\nOH" + @OH, if @OH > 1...
by Tektat04
Wed Dec 23, 2009 7:21 pm
Forum: General Discussion
Topic: How to add global to equaltion
Replies: 3
Views: 1716

Re: How to add global to equaltion

bloodfang wrote:Great, thx. How do I add a Global Function
Same way you add any fuctions. You'll find your golbal fuctions at the bottom of the list.