increased RAM for renders?

quadrium | flame : flame fractals & strange attractors : build, mutate, evolve, animate

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G:)
Posts: 1
Joined: Wed Mar 02, 2011 1:16 pm
IQ Test: Orange

increased RAM for renders?

Post by G:) » Wed Mar 02, 2011 1:44 pm

Nice job on the UI!!
It's nearly the opposite of Mandelbulb3D. (no offense to the dev team, it's hugely complex)

Admittedly, I'm using the demo version and have only just dl'd the , so this might come off as noobesque:
Is there a way to allocate more than 256MB ram for image renders?
I'm used to allocating 4+ GB to a render for huge renders.

Again, I'm extremely impressed with the holistic thinking in the UI. Very easy to control and very sensible layout. Thank you.

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