Not quite right...

Simulated dice for role playing games
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gandreas
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Not quite right...

Post by gandreas » Wed Sep 26, 2012 12:57 pm

So I'm converting the rendering over to use OpenGL ES 2.0 (with shaders and stuff - it'll be really cool some of the stuff I'll be able to do here), and somehow got something not quite right:

Image

But still, pretty cool.

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