Dicenomicon 3.2

Simulated dice for role playing games
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gandreas
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Dicenomicon 3.2

Post by gandreas » Tue Dec 24, 2013 2:33 pm

... Should be available for updating. A bunch of bugs fixed, iOS 7 UI, and some handy little features (grabbing PDFs from DropBox, multiple die bars)

Uranium Dragon
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Re: Dicenomicon 3.2

Post by Uranium Dragon » Thu Dec 26, 2013 10:43 am

I like the users custom dice bar. I didn't see it on the beta.

An enhancement, swipe to left to switch between dice bars. Swiping up can sometimes call up the Control Panel on iOS7. Unless I'm exact on the dice bar when I swipe up. And with my clumsy fingers...

Second enhancement would be to drag and drop from the main dice bar down into the user dice bar. Copy and Paste worked well enough. Just seems like a natural to drag & drop.

Great work! Thanks!

mtmnaito
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Re: Dicenomicon 3.2

Post by mtmnaito » Sat Dec 28, 2013 7:46 am

Hi,

I have the iOS 6 on iPhone (last version) and since the last update of Dicenomicon (full version) the app doesn't works anymore. When I touch it she launches herself and then she closes immediatly.

I already tried to uninstall it and re-install it but there are no changes. It still doesn't work.

Can you do something about it ?

I have this app for two years nox, I find it great and I don't want to have to change.

Thanks.

gandreas
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Re: Dicenomicon 3.2

Post by gandreas » Sun Dec 29, 2013 2:39 pm

I've tested this on an iPod Touch running 6.1.3. as well as iPads running both 5 and 6 and not been able to reproduce this problem.

If you can get me the crash logs I'll see if I can track this down... (a quick google search will turn up instructions for your specific system as to how to be do that)

Cryptico
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Re: Dicenomicon 3.2

Post by Cryptico » Tue Dec 31, 2013 12:46 pm

Ipad 6.1.3 3rd Gen doesnt want to run the app anymore.

Cant attach the crash log to the forum, where should I send it?

gandreas
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Re: Dicenomicon 3.2

Post by gandreas » Thu Jan 02, 2014 10:15 am

Pretty sure I've found the problem (basically, the latest update to Xcode quietly "upgraded" some settings that causes it to not work)

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