Version 3.2 and iOS 6.1.3

Simulated dice for role playing games
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kipling
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Version 3.2 and iOS 6.1.3

Post by kipling » Wed Jan 01, 2014 11:30 pm

Though Dicenomicon works fine on my iPad with iOS 7, I just recently tried to use it on my smartphone, a venerable 3GS with 6.1.3.

Though it mostly runs (displays info, etc) as soon as I try to actually roll dice--either from the dice bar or a macro--it crashes.

gandreas
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Re: Version 3.2 and iOS 6.1.3

Post by gandreas » Thu Jan 02, 2014 10:15 am

Pretty sure I've found the problem (basically, the latest update to Xcode quietly "upgraded" some settings that causes it to not work)

kipling
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Re: Version 3.2 and iOS 6.1.3

Post by kipling » Fri Jan 03, 2014 7:05 pm

Excellent! I look forward to seeing it.

gandreas
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Re: Version 3.2 and iOS 6.1.3

Post by gandreas » Mon Jan 06, 2014 11:30 am

3.2.1 should be available

kipling
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Re: Version 3.2 and iOS 6.1.3

Post by kipling » Wed Jan 22, 2014 3:51 pm

It worked very well...and then my phone got stolen, so I have an iPhone 5c.

But I'm glad I helped you with that one bug.

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