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New Feature Request - Email Results Option

Posted: Sun Feb 08, 2015 3:28 pm
by markwhitelotus
Could you please add a new feature to Dicenomicon that sends the results of a roll via email? This allows players of remote and play-by-post RPG games to send the verified results of roles to the Game Master. This is the one feature we need for Dicenomicon to be perfect for our RPG games.

Thanks!

Re: New Feature Request - Email Results Option

Posted: Mon Feb 09, 2015 11:06 am
by gandreas
This is certainly an interesting request - how would the GM know that the player hasn't changed the results? (The way to send email on an iOS device requires presenting a sheet that shows the email, and then allows the user to edit it).

You could always just take a screenshot and then email that (editing the screenshot to show different dice would be rather challenging, though nothing prevents the user from rolling multiple times until they get a favorable result).

Re: New Feature Request - Email Results Option

Posted: Thu Feb 12, 2015 1:28 am
by markwhitelotus
Yes, that the problem we wanted to solve, ensuring only the first roll is valid. No way to programmatically send an email with every roll when that feature is on?


Posted with gandreas software's Web Boarder

Re: New Feature Request - Email Results Option

Posted: Tue Feb 17, 2015 11:09 am
by gandreas
No, no easy way to send email with every die roll (plus the user could edit the results).

Perhaps there could be some sort of "one time key" that you would generate and send to the player, would would enter that "somewhere", at which point it would take a screen shot after rolling with that key as part of the screen (and then if they tried to enter the key again to reroll, it would remember it and not work). It wouldn't be fool proof (since they could try again on a different device if they had multiple iOS devices, for example), and it might not be the easiest thing to use, but it might be doable.

What sort of rolls/formulas are they doing? (Since if it is something where they need to roll 2d6 and manually roll a d6 and then another d6 afterwards, if they wait until the first d6 stops it would be "locked/recorded" with just 1d6)