What's everybody playing?

Simulated dice for role playing games

What's everybody playing?

D&D 4e
22
9%
D&D 3e, 3.5e
36
15%
Other D&D
10
4%
Other d20/True20/Pathfinder
34
14%
Warhammer
16
7%
HERO
6
2%
oWoD
18
7%
nWoD
11
4%
GURPS
7
3%
Other
86
35%
 
Total votes: 246

gandreas
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Posts: 1464
Joined: Wed Feb 04, 2004 6:02 pm
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Re: What's everybody playing?

Post by gandreas » Sat Dec 19, 2009 8:01 pm

Epimetreus wrote:One Roll Engine games (Reign, Godlike, Wild Talents, Nemesis)

The lack of ORE support has kept me from buying Dicenomicon so far. I've been using MachDice, which is a good app, and handles ORE well, but it can't compare in terms of total features. I envy friends and players who've got Dicenomicon, but can't justify the cost without ORE. Add it, and I'll buy Dicenomicon that very day.
The following will produce ORE style formatted results:

Code: Select all

@1 <- 8 d10 @ . 
@2 <- unique( @1 ) . 
@3 <- uniquec( @1 ) .
@4 <- @2 + "x" + @3 . 
rsort( @4 ) × "\n"
(where you can change the 8 to a parameter so you can roll as many dice as you want).
This will be sorted by height - to get width:

Code: Select all

@1 <- 8 d10 @ . 
@2 <- unique( @1 ) . 
@3 <- uniquec( @1 ) .
@4 <- "\=0=" + @3 + "x" + @2 + "\p" + @2 + "x" + @3 . 
rsort( @4 ) × "\n"
This takes advantage of changing the font size to 0 (effectively hiding the text) and sorting by width (it's a bit of a hack, no make that, it's a major hack, but it works).

In the next version, I've added "list comprehension" so you'll be able to do the much less hackish:

Code: Select all

@1 <- 8 d10 @ .
@2 <- unique( @1 ) . 
@3 <- uniquec( @1 ) .
@4 <- @3 + "X" + @2 . 
@5 <- for @I in rsort( @4 ) do reverse(@I / " X ") x "X" end.
@5 x "\n"
Basically, we take the list in the form "width X height", and swap each element's width and height (forming a new list):
- for @I in rsort(@4) do is the new list comprehension (build a new list out of each element)
- @I / " X " splits "width X height" into an array ("width","height")
- We then reverse it to ("height","width")
- And then x "X" joins it back as "height X width"

Epimetreus
Posts: 18
Joined: Sat Dec 05, 2009 10:48 pm
IQ Test: Orange

ORE support! Yes!!

Post by Epimetreus » Sun Jan 17, 2010 5:20 am

Thanks for the response! With your next update, you should post that the Dicenomicon does indeed support ORE games.

I just bought the app, and it's fantastic. The code you posted works well, with the output transposed slightly (in the fourth instruction, it should output "uniquec by unique"). At least, this seems to be working right for me; I've just started with the scripting, though. Clearly, it'll be much easier when the next version comes out. I can't wait!

Code: Select all

@1 <- 6 d10 @ .
@2 <- unique( @1 ) .
@3 <- uniquec( @1 ) .
@4 <- @3 + "x" + @2 .
rsort( @4 ) × "\n"
Next up will be figuring out how to easily handle hard dice (automatic 10s) and wiggle dice (dice whose value you set after seeing the rest of the roll, to get the sets you want).

Thanks again.

porter235
Posts: 21
Joined: Sat Oct 24, 2009 11:06 pm
IQ Test: Orange

Re: What's everybody playing?

Post by porter235 » Sat Feb 20, 2010 11:24 am

Mouse Guard
Doctor Who:Adventures in Time and Space

plysbjorn
Posts: 2
Joined: Sun Sep 13, 2009 2:24 pm
IQ Test: Orange

Re: What's everybody playing?

Post by plysbjorn » Tue Feb 23, 2010 1:20 pm

All these posts and no Savage Worlds? Well anyway, that's my goto system that I'd love to see incorporated in Dicenomicon.

Blue Planet and Unknown Armies would be nice to have too, but definitely Savage Worlds.

/Andy

bloodfang
Honored
Posts: 83
Joined: Wed Dec 31, 2008 7:43 am

Re: What's everybody playing?

Post by bloodfang » Wed Feb 24, 2010 10:10 am

Other is Exalted

Asmora
Posts: 1
Joined: Wed Feb 24, 2010 11:41 am
IQ Test: Orange

Re: What's everybody playing?

Post by Asmora » Wed Feb 24, 2010 11:42 am

Exalted.

darkshifter
Posts: 1
Joined: Wed Feb 24, 2010 12:53 pm
IQ Test: Orange

Re: What's everybody playing?

Post by darkshifter » Wed Feb 24, 2010 12:55 pm

Exalted is my "other" choice. Support for this game would be fantastic!

Steelinsea
Posts: 3
Joined: Thu Mar 11, 2010 5:00 am
IQ Test: Orange

Re: What's everybody playing?

Post by Steelinsea » Thu Mar 11, 2010 5:07 am

Exalted

shalarim
Posts: 1
Joined: Mon Mar 15, 2010 6:54 am
IQ Test: Orange

Re: What's everybody playing?

Post by shalarim » Mon Mar 15, 2010 7:03 am

My other is Battlestar Galactica.

Wolfrngr
Posts: 8
Joined: Thu Mar 18, 2010 5:59 pm
IQ Test: Orange

Re: What's everybody playing?

Post by Wolfrngr » Fri Mar 19, 2010 10:09 pm

mini6

Galphanore
Posts: 8
Joined: Wed Mar 24, 2010 1:14 am
IQ Test: Orange

Re: What's everybody playing?

Post by Galphanore » Wed Mar 24, 2010 1:17 am

I'm a little confused, oWod is twice as popular as nWod but the new character sheets are nWod.

deviltiger
Posts: 1
Joined: Wed Mar 24, 2010 12:03 pm
IQ Test: Orange

Re: What's everybody playing?

Post by deviltiger » Wed Mar 24, 2010 12:06 pm

I also would like to see old world of darkness character sheets.

sbszine
Posts: 4
Joined: Fri Mar 26, 2010 9:36 pm
IQ Test: Orange

Re: What's everybody playing?

Post by sbszine » Mon Mar 29, 2010 2:44 am

I'm playing AD&D 2nd Ed, Shadow of Yesterday, Diaspora, and Spirit of the Century. Thinking of trying Deluge next, with the TSoY engine.

phloog123
Posts: 9
Joined: Tue May 04, 2010 6:01 pm
IQ Test: Orange

Re: ORE support! Yes!!

Post by phloog123 » Tue May 04, 2010 6:10 pm

Epimetreus wrote:Thanks for the response! With your next update, you should post that the Dicenomicon does indeed support ORE games.

I just bought the app, and it's fantastic. The code you posted works well, with the output transposed slightly (in the fourth instruction, it should output "uniquec by unique"). At least, this seems to be working right for me; I've just started with the scripting, though. Clearly, it'll be much easier when the next version comes out. I can't wait!

Code: Select all

@1 <- 6 d10 @ .
@2 <- unique( @1 ) .
@3 <- uniquec( @1 ) .
@4 <- @3 + "x" + @2 .
rsort( @4 ) × "\n"
Next up will be figuring out how to easily handle hard dice (automatic 10s) and wiggle dice (dice whose value you set after seeing the rest of the roll, to get the sets you want).

Thanks again.
Forgive my ignorance, but is this code a roll macro, or just a favorite roll? I'm not a programmer, but I'd love to be able to build ORE style dice - - I don't even care so much about expert dice or master dice, since neither is actually ROLLED. I tried to enter this code as a roll, and the app goes crazy with the arrows <- is this not meant to be entered? Again, I'm sorry I'm so ignorant, but I'd love to be able to use this for ORE.

gandreas
Immortal
Posts: 1464
Joined: Wed Feb 04, 2004 6:02 pm
Contact:

Re: What's everybody playing?

Post by gandreas » Thu May 06, 2010 10:52 am

The "<-" in the code snippets is just the ascii version of the left arrow "←" assignment character (which is harder to type for most people). If you use the web based editor, either version is accepted - the built in one requires the correct version

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