Sorry, I completely forgot about the WWDC. I'm planning to upgrade to Leopard in the next few weeks so that should work out excellently. The changes between Q|F 1.2 to 1.3 were so cool, I can't wait to see what you have in store for a 2.0 version.
Now I'm a graphic designer by trade (but I switched from an Engineering major a good many years ago). So, though my Math and Physics knowledge may be more than that of the average designer, I fear it is nowhere in the league where you guys play (additionally it's also been so long since I've had to think about far less apply any 'real math' to anything) … fractal math simply "overwhelms me."
I've been through the tutorials, etc., but like I mentioned previously, I feel like I'm barely scratching the surface. So far the "happy accidents" have been wonderful but now I want to have more control in the design process … can you make any recommendations (without having to go out and get a math degree)?
I currently teach Photoshop, Illustrator, InDesign, QuarkXpress and introductory web programming XHTML, CSS, etc. and I use Flash, AfterEffects, Carrara and a bunch of other applications, Q|F seemed to come out of nowhere and is by far my "favorite program." (there've been times when I've literally spent whole days on it, experimenting, etc.) This is why I want to get much better with it, and make better use of its tremendous potential.
Keep up the great work!
